WHAT SETS THIS COURSE APART?
In this course you will learn how to create an Alien Creature Rig from the ground up. The class starts with introductions to different parts of the rigging pipeline and on to applying techniques to the character provided. In total this class covers 10 days of full time attention to complete. It was taught as a part of the Bachelor degree at The Animation Workshop. The students work in Maya and end up integrating the character to Unreal Engine. You are expected to follow along and solve your own problems.
74 lectures of Game RIGGING . .Stepped Process
8 lectures of Python Scripting intro. .
Requirements To Enter
- No prior experience with Rigging. This introduction targets the very beginner of Maya.
- 1 year of school experience.
- Willingness to put in the hours and work independently
- The course is in Maya 2017 – Student version will do fine and Can Be Picked Up Here
- 2016 sp2 should be enough.
(An absolute beginner can take this course to hit the ground running)
Kasper Larsson In Short Words
I have worked in the film industry and as Computer Graphics instructor not only in the industry but also on how to communicate with someone who has no experience. I will be able to put myself in your place and understand your struggles because I have seen it before. There is not a problem we cannot.
Some Of The Titles I Have Wrapped
- Star Wars – Episode 8
- Avengers 2 – Age Of Ultron
- Warcraft – The Beginning
- Guardians Of The Galaxy
- Amazing Spider Man 2
On top I have worked in Virtual Reality, Commercials and on-set as a pre-visualisation asset builder, in both Pinewood and Leavesden Studios.
Remember Rigging means “problem solving”, in many other parts of the pipeline we have an artistic freedom to disagree and while rigging have an artistic angle – specially when it comes to the deformation – there is still a right or wrong answer to your rig. Does it work or doesn’t it work? Remember its about the struggle and everytime you fail you learn something new.
What If I Want To Use My Own Character?
As in all courses you are most welcome to use your own character at any time. It is actually recommended. There is plenty to learn for the person who wishes to improve their skills drastically.
Pricing & Enrolment Options
The python part of this course will not be put up as a single product. Its included as a BONUS to the people interested in learning a bit of python. The rest of the course is run by the students them selves. They pace however they feel like. Some might have families and kids others have full time to throw at this course, its all possible.
You can download the course on a week by week basic once payment has been processed.
WEEK 1 – The Mechanical Build
Parent constraints vs direct parent,
Orient / point Constraints
Shapes / joints, understand transform vs shapes
Nodes Editor / direct connections,
Place joints – joint orientation, (clavicle, arms, hand)
Ik / fk switch Arms,
Place pole Vector, and talk about correct positioning
- make visual connection strings
- make visibility switch
- Script class for control making
Legs (Intro to spring solver)
Scripting class for control making
After script we make toes and fingers.
- – Remember to version up – collapse hierarchy – Do not Freeze,
Neck + Head
Place finger joints
Eye – aim
Assigning Colors to shaders
Scripting + color according to side and multiple chains.
Global controller Connecting rig modules
Hands / fingers (SDK) Set Driven Keys the right way.
Full path names,
Double Rotate Spring Solver Solution
WEEK 2 – Art of Deformation
Prep proxy model with zBrush
- essential theory,
- Skinning tool and the hidden secrets
Adding New Joints
- Making ears
Copy Skin Weights from Proxy to mesh
- live, (not for unreal engine)
Brows, lids, FK
- Strings to polevectors,
- Orient switch for tail.
Check if your rig is working + Referencing
Maya To – Unreal Engine
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