


WHAT SETS THIS COURSE APART?
In this course you will learn how to create an Alien Creature Rig from the ground up. The class starts with introductions to different parts of the rigging pipeline and on to applying techniques to the character provided. In total this class covers 10 days of full time attention to complete. It was taught as a part of the Bachelor degree at The Animation Workshop. The students work in Maya and end up integrating the character to Unreal Engine. You are expected to follow along and solve your own problems.
74 lectures of Game RIGGING . .Stepped Process
8 lectures of Python Scripting intro. .
Requirements To Enter
Skills Required
- No prior experience with Rigging. This introduction targets the very beginner of Maya.
- 1 year of school experience.
- Willingness to put in the hours and work independently
Software Required
- The course is in Maya 2017 - Student version will do fine and Can Be Picked Up Here
- 2016 sp2 should be enough.
(An absolute beginner can take this course to hit the ground running)
No Questions?
INSTRUCTOR
Kasper Larsson In Short Words
I have worked in the film industry and as Computer Graphics instructor not only in the industry but also on how to communicate with someone who has no experience. I will be able to put myself in your place and understand your struggles because I have seen it before. There is not a problem we cannot.
Some Of The Titles I Have Wrapped
- Star Wars - Episode 8
- Avengers 2 - Age Of Ultron
- Warcraft - The Beginning
- Guardians Of The Galaxy
- Amazing Spider Man 2
On top I have worked in Virtual Reality, Commercials and on-set as a pre-visualisation asset builder, in both Pinewood and Leavesden Studios.
DESCRIPTION
Why Rigging?
Remember Rigging means “problem solving”, in many other parts of the pipeline we have an artistic freedom to disagree and while rigging have an artistic angle - specially when it comes to the deformation - there is still a right or wrong answer to your rig. Does it work or doesn’t it work? Remember its about the struggle and everytime you fail you learn something new.
What If I Want To Use My Own Character?
As in all courses you are most welcome to use your own character at any time. It is actually recommended. There is plenty to learn for the person who wishes to improve their skills drastically.
EXAMPLE LECTURE
Pricing & Enrolment Options
The python part of this course will not be put up as a single product. Its included as a BONUS to the people interested in learning a bit of python. The rest of the course is run by the students them selves. They pace however they feel like. Some might have families and kids others have full time to throw at this course, its all possible.
You can download the course on a week by week basic once payment has been processed.
This course was used to teach a live class The Animation Workshop.
WEEK 1 – The Mechanical Build
Monday
Parent constraints vs direct parent,
Orient / point Constraints
Shapes / joints, understand transform vs shapes
Nodes Editor / direct connections,
Why rigging?
Spine FK
Tail FK
Tuesday
Place joints – joint orientation, (clavicle, arms, hand)
Ik / fk switch Arms,
Place pole Vector, and talk about correct positioning
Extra:
- make visual connection strings
- make visibility switch
- Script class for control making
Wednesday
Legs (Intro to spring solver)
Scripting class for control making
After script we make toes and fingers.
- - Remember to version up - collapse hierarchy - Do not Freeze,
Thursday
Neck + Head
Feet (FootRoll)
Place finger joints
Eye – aim
Assigning Colors to shaders
Scripting + color according to side and multiple chains.
Friday
Global controller Connecting rig modules
Hands / fingers (SDK) Set Driven Keys the right way.
Full path names,
Double Rotate Spring Solver Solution
WEEK 2 – Art of Deformation
Monday
Prep proxy model with zBrush
Skinning
- essential theory,
- Skinning tool and the hidden secrets
Tuesday
More skinning,
Mirror skinning,
Adding New Joints
- Making ears
Copy Skin Weights from Proxy to mesh
Wednesday
Rig Lockdown
Helper joints
Blend shapes,
- direct,
- corrective
- live, (not for unreal engine)
Thursday
Brows, lids, FK
Lip Ribbons
Upgrades.
- Strings to polevectors,
- Orient switch for tail.
Friday
Check if your rig is working + Referencing
Maya To - Unreal Engine
Rig presentation,
Post mortem
Share the course with someone? Copy Below
http://www.manoanim.com/rigging-course/intensive-creature-game-rigging/